The solar system has been recreated, too, though not to scale. So you can, between missions, take a quick vacation to Dubai’s Palm Island, if you want.
There are a few landmarks, however, like the Empire State Building, and the coastlines match up to their real-world counterparts. Earth is to scale, though the cities are procedurally generated in appropriate locations. Megaton Rainfall is split into nine missions, set in various cities across the planet, but between missions, players may fly around the world freely. Destroying the alien threat isn’t just a matter of shooting them with beams, but employing advanced powers to protect the city. That means players can use fancy powers like telekinesis and freezing time to halt the alien conquest. Though del Cerro would obviously have loved to be able to use Superman in the game, not being beholden to someone else’s property has given him a bit more freedom to experiment. Players have to save what they can, but it’s less about protecting the entire city than it is about attempting to contain the collateral damage. There’s even an enemy that rips buildings out of the ground and then drops them.
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Every building is full destructible, and they collapse in different ways, depending on what hits them and where they are struck. And unlike Superman Returns, watching the city get destroyed is actually entertaining. The players’ projectiles, for instance, are slow, so they have to be timed perfectly to avoid damaging the skyscrapers behind the enemy target. It’s petty hard to not destroy buildings by mistake, and del Cerro has included plenty of tricks that make it even harder. For example, there are a lot of ships that have weak points, but the weak points are on top of them, so you must shoot down, and if they manage to avoid it,” Del Cerro makes some explosion noises. The game is evilly designed so that you’ll do a lot of unintentional collateral damage. There are a lot of enemies-alien ships-that are invading the cities, and you must shoot them, but every time you miss your target, you can unintentionally destroy buildings. “In the beginning of the game, you get an energy blast power. Del Cerro points out that he came up with the idea independently, before he knew Superman Returns employed something similar, years before, and there are key differences. The film Superman Returns did a similar thing with Metropolis, but actually protecting the city was a miserable, frustrating experience. Players are indestructible, but the cities they have to save are not. How do you make players feel as strong as he is in the comics and movies, while still offering them a challenge? Man of Steelĭel Cerro’s solution is novel. Aside from kryptonite and magic, he has no weaknesses, and over the years he’s developed all manner of powers, some fleeting, some that have stuck around. The big problem a lot of Superman games have come up against is that the beloved Kryptonian is just too damn powerful. A timed exclusivity deal with Sony for the VR version of the game gave him the money he needed to bring on some artists and a musician, but Pentadimensional Games is generally a one-man army.
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Of course, without the license he had to make his own hero and a new alien threat for them to fight, but in spirit, it’s still very much a Superman game. Three top investment pros open up about what it takes to get your video game funded.ĭel Cerro created his own studio, Pentadimensional Games, over three years ago, specifically to make his dream game, a first-person Superman sim, Megaton Rainfall.